Geek Alert – Entropy & The Second Law of Thermodynamics in UXD
Read more posts by

So, I was indulging my latest geek obsession of physics and the space-time continuum last night with ‘wonders of the universe’ on BBC HD. It wasn’t quite as mind blowing as some programme, but it had an interesting debate on the Second Law of Thermodynamics; specifically the concept of Entropy.

Being the complete no-life that I am, I started thinking about how the fundamental laws of physics are as sound a concept as anything in order to understand how things do/should work; and of course how this might apply to web design and user experiences.

To explain Entropy, the analogy used by Professor Brian Cox what that of a sandpile; where the sand particles can be re-ordered in MANY ways without fundamentally changing it from being a pile of sand – known as High Entropy. In contrast, something with a low Entropy would be a sandcastle; as there are not many ways in which the sand particles could be rearranged before the fundamental form of the castle become distinctively different from its original form.

Anything that has a low Entropy is destined to have a shorter and more volatile lifespan than something with high Entropy. The second law of Thermodynamics states that over the natural course of Time (indeed the arrow of time), order will ultimately become disorder and Entropy is essentially what determines the velocity of which this happens.

If we were to apply this type of thinking to the information architecture of a website (or any project), we could root ourselves in the mindset of how something will affect the user-experience over time, more deeply than emotion alone would allow us to comprehend. I’m 100% sure that a focus attached to this would allow us to challenge the fundamental structure (and therefore existence) of a website so that the Entropy of it was more aligned with the intended experience; something which is intended to provoke and engage (such as a campaign) would benefit from having low Entropy, whereas something that needs to build longer term engagement would benefit from high Entropy.

As a final thought on whether this principle works in practice, I would argue that Facebook has had a High Entropy, in that since is started, it hasn’t fundamentally changed that much; only adapted in small ways in order to preserve and retain its form (and market position!). A campaign website however has a low Entropy, as its message, functions and relevance have dictated it to be more rigid in form and ultimately liable to being broken down over a short period of time – but with the intention of provoking a more specific and targeted reaction (or Call to Action).

As somebody who is always keen to explore how we can approach user experience design in new and innovative ways, I’m keen to further explore this concept of applying fundamental Physics to the process in order to test the theory; pure science can seldom be argued as being a bad place to start right?

Open to discussion and opinion on this if anybody cares to share?

Tags: , , ,

One Response to “Geek Alert – Entropy & The Second Law of Thermodynamics in UXD”

  1. Laura says:

    Interesting to apply science to information architecture in this way – but perhaps more an innovative way of expressing something rather than an innovative way of working. After all, when we take into account the end user and the value we intend to provide for them in a certain web page, we are undoubtedly considering the way the end user will use that page and the longevity and flexibility that it will need to have and therefore the entropy therein.

    I do really like the emphasis this way of thinking puts on understanding the intended flexibility of the page or site. I think it’s always imperative, for marketing especially, to understand your core proposition and the main value you provide to your end user – it depends on the project and on the client how much flexibility you need to have around that core value.

    It’s also important to remember that high and low entropy are not comparable in terms of one being better than the other. There are occasions where low entropy can be good for user experience. As an example, we wouldn’t want to change the Demo page on CREDITFOCUS because it’s inherent value is in being a video demo – start moving things around or adding things and you could take away from it’s core purpose and value. However, look at the eFIG Community and its value is in providing users a place to share and network – we can change that and move things around according to the way it’s used and the improvements we could make – it will get better but always remain a Community with the purpose of networking.

    Certainly an idea worthy of further discussion.

Leave a Reply

You must be logged in to post a comment.

Switch to our mobile site